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About Me
I'm Robin Quintin, a gameplay programmer from the heart of Appalachia. I've been creating anything and everything for as long as I can remember, and am always ready to learn something new!
Portfolio
Overview
An entry in the second 2026 Brackeys Game Jam made with a team of five developers. The theme was "Trust No One", so we made a card game where lying is not only encouraged, but required.
Software & Languages Used
-Unity Engine
-Visual Studio
-GitHub
-C#
Overview
An art test in which I had a week to create a zombie hoard style game prototype.
Software & Languages Used
-Unity Engine
-Visual Studio
-C#
-HLSL
Overview
A mystery game made with a team of fourteen over the course of a semester.
Software & Languages Used
-Unreal Engine
-GitHub
-Unreal Blueprint
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